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Question by rioneye · Jan 22, 2016 at 03:20 AM · assetsloadefficiencybulk

How to load and switch between (800+) sprites efficiently

I am making a game with 250+ characters that have two animations: idle and attack. There are some 800+ frames for all the animations. In the game you can have only 5 characters out at any time.

Here is the problem I am having. I want to be able to seamlessly switch between the characters but I am not sure what the best way to do it is. So I guess my question is, what is the best way to load a large number of assets quickly?

Right now, I load the frames of the new sprite via Resources.LoadAll<Sprite> then replace the current sprites frames with the new frames. The problem is that there is a major hiccup in performance when I load the frames.

I suppose another option could be to load all the characters' frames at the beginning and store them in an array, then access that array when I need to switch the character. I feel like that would cause memory issues.

Is there a better way to load lots of assets?

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