Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jacobjones · Mar 22, 2015 at 11:10 AM · textlistinputfield

Display strings from a list in a text box

I think I am just missing one simple thing. I have an inputfield, button and two text boxes. The first text box("output") is pulling its text from the inputfield. I want the second textbox("englishWords") to pull its text from the list that is being made. sender() is what the button calls.

Here is my code

      using UnityEngine;
      using System.Collections;
      using UnityEngine.UI;
      using System.Collections.Generic;



      public class butt : MonoBehaviour {


 public GameObject input;
 public GameObject output;
 public GameObject englishWords;
 public List<string> words = new List<string>();


 public void sender()
 {

     output.GetComponent<Text> ().text = input.GetComponent<InputField> ().text;
     input.GetComponent<InputField> ().text = "";
     words.Add (input.GetComponent<InputField> ().text);
     


 
     for (int i = 0; i < words.Count; i++) 
     {

         englishWords.GetComponent<Text> ().text = (words[i]);

     }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robert-allwin2 · Jun 09, 2016 at 12:32 PM 0
Share

it works :) but i have to display the text in new line all time when i iterate..Like this

Line 1 : words[0] Line 2 : words[1] Line 3 : words[2]....

what should i have to do...now

avatar image robert-allwin2 robert-allwin2 · Jun 09, 2016 at 01:08 PM 0
Share

I got that too..Tested code

englishWords.GetComponent ().text +="\n"+ words[i];

it works..

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DiegoSLTS · Mar 22, 2015 at 02:36 PM

 input.GetComponent<InputField> ().text = "";
 words.Add (input.GetComponent<InputField> ().text);

You're setting the InputField's text to an empty string and then adding the InputField's text (the empty string) to the words list, you should add the new word to the list first.

 for (int i = 0; i < words.Count; i++)
 {
     englishWords.GetComponent<Text> ().text = (words[i]);
 }

You're setting the text value for each word in the list, but you're overwriting the previous value each time. You have to append the words instead, something like this:

 englishWords.GetComponent<Text> ().text = "";
 for (int i = 0; i < words.Count; i++)
 {
     englishWords.GetComponent<Text> ().text += words[i];
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Layout group children adjust to content 1 Answer

Get Text from an Input Field on one scene and use it as a text on another scene Unity c# 0 Answers

Prevent focus from leaving inputfield 0 Answers

How can I change the phrase "I am sure you are right." to "You are sure I am right."? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges