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               Question by 
               Frieder_Mueller · May 05, 2018 at 04:09 PM · 
                2dlookat2d rotation  
              
 
              How to define the "front" of an object?
I have a sprite that looks like a spear and i want it to point at the player (also a 2d sprite). But when i use the look at function it points at him like the spear is an 3d object. Can i somehow define the top of the spear as front or do i have to change my code? Please help me!
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