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Question by jaguilar0047 · May 04, 2018 at 04:49 PM · damagescore systemhealthbarkill playerhealth

Kill Count and Health Bar Scripts

Hello i am making a 3D game and am almost done!>O< BUT I can't seem to find a good tutorial on a UI kill counter script(each zombie killed = 1 point) or a UI health bar system script( when zombies come into contact with player/ or a certain Game Object health will go down) so if anyone could help it'd be greatly appreciated below are my scripts that i attempted but didn't work(i have no kill count code mostly focused on health bar) using UnityEngine; using System.Collections; using UnityEngine.UI;

public class HealthBar : MonoBehaviour { public Image currentHealthBar; public Text ratioText;

 private float hitpoint = 150;
 private float maxHitpoint = 150;

 private void Start()
 {
     UpdateHealthbar();
 }

 private void UpdateHealthbar()
 {
     float ratio = hitpoint / maxHitpoint;
     currentHealthBar.rectTransform.localScale = new Vector3(ratio, 1, 1);
     ratioText.text = (ratio * 100).ToString() + '%';
 }

 private void TakeDamage(float damage)
 {
     hitpoint -= damage;
     if (hitpoint < 0)
     {
         hitpoint = 0;
         Debug.Log("Dead");
     }

     UpdateHealthbar();
 }

 private void HealDamage(float heal)
 {
     hitpoint += heal;
     if (hitpoint > maxHitpoint)
         hitpoint = maxHitpoint;
         Debug.Log("Dead");

     UpdateHealthbar();
 }

}

using System.Collections; using UnityEngine;

public class Damage : MonoBehaviour { public bool isDamaging; public float damage = 10;

 private void OnTriggerStay(Collider col)
 {
     if (col.tag == "Player")
         col.SendMessage((isDamaging) ? "TakeDamage" : "HealDamage", Time.deltaTime * damage);

 }

}

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