Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by theot3 · Jul 29, 2011 at 03:55 PM · gameobjectfreezeconstraints

Pause GameObject motion

Hi there, What is the best way to completely freeze an object?

I have a ball that bounces. I've tried:

 rigidbody.velocity=Vector3.zero;

But there seems to be "drift" upwards, even when the velocity is zero/gravity off. (is there still acceleration?)

also, just out of curiosity,i tried:

 rigidbody.constraints=RigidbodyConstraints.FreezeAll;

But on "RigidbodyConstraints.None", the object does not behave correctly.(it seems that only some of the constraints are lifted, because it only moves/rotates in certain axis) Is this still supported by unity? the documentation is a little lacking.

Thanks all!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Joshua · Jul 29, 2011 at 04:49 PM

Setting the velocity to zero is correct, but remember to also set the angular velocity to zero.

 rigidbody.angularVelocity = Vector3.zero;

If you also don't want new forces to be applied on this game object, because it's for instance on a slope, you can either also turn it to isKinematic=true or go with constraints. Thing is, there's a bug with FreezeAll, so I'd go with setting it to

 rigidbody.isKinematic = true;


Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image theot3 · Jul 29, 2011 at 05:02 PM 0
Share

thanks, works great.

avatar image Sajalsh25 · Aug 07, 2016 at 01:25 PM 0
Share

Thankyou!!

avatar image Franticom · Oct 16, 2020 at 01:03 PM 0
Share

Can someone please help, how would I do this in 2D?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I query the RigidbodyConstraints? 3 Answers

Can I freeze and make objects see-through? 1 Answer

How to freeze child gameobject rotation??? 2 Answers

My code freezes Unity... 1 Answer

I need your help I have a script to reload a scene if the player go on a unauthorized gameObject but the game freeze please help. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges