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Question by PhilipBelov · May 22, 2016 at 08:01 PM · c#iosscreenshotsharing

How to wait till the screenshot is saved?

Hello,

I'm trying to implement screenshot sharing in my game and I'm facing the following problem right now: when I want to share a screenshot via Activity Sheet in iOS the screenshot is not yet saved at this moment (when I call Share function the screenshot is not yet saved) and I'm only able to share a screenshot that was taken previously when I try to share for the second time. How can I wait till the screenshot is saved in file and call a function only at the moment when it is saved? Here's my code:

     public class NativeShare : MonoBehaviour {
         public string ScreenshotName = "screenshot.png";
         public string ShareText = "";
         private string pathToImage;
     
         public void ShareScreenshotWithText()
         {
             ShareText =  "Some text";
             Application.CaptureScreenshot(ScreenshotName);
             string pathToScreenshot = Application.persistentDataPath + "/" + ScreenshotName;
             Share (ShareText, pathToScreenshot, "");
         }
 
         ...
 
     }

I've found several answers to this question on the forums but none of them worked for me. Thanks.

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Answer by KuR5 · Jun 10, 2016 at 09:38 AM

Try this :

Use coroutine to wait before using newer screenshot.

 public void ShareScreenshotWithText()
     {
         StartCoroutine(ShareScreenshotWithTextEnumerator());
     }
 
     IEnumerator ShareScreenshotWithTextEnumerator()
     {
         ShareText =  "Some text";
         Application.CaptureScreenshot(ScreenshotName);
         string pathToScreenshot = Application.persistentDataPath + "/" + ScreenshotName;
         yield return new WaitForSeconds(1);//wait before use new screenshot
         Share (ShareText, pathToScreenshot, "");
     }
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