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Question by Corshmell · May 25, 2018 at 06:06 AM · post processingambient occlusion

Ambient Occlusion with PostProcess v2 doesn't work?

I just switched my project over to the new LWRP in Unity 2018.1.1 I can't seem to get the ambient occlusion to work with the post process volume.

I even tested it on this LWRP test scene, where it still doesn't work. Here is an image where the ambient occlusion should be blown out. alt text To show that the post process is working, I'll blow out the Bloom settings. alt text

Other effects are working, but not AO. Not on this project, nor on my personal project. Any help would be awesome!

1.jpg (120.2 kB)
2.jpg (99.0 kB)
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