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How to make binary array toggle,How to make binary array switch/toggle?
Hey i am trying to make a scene where there are objects that change colour depending on what state you are looking at. I am trying to make the switch an array that uses a boolean to toggle them on/off The 0 value has a UI element that disappears when any of the other 4 states are toggled
void NegSelect()
{
//sets state of neutral button to true/false
// neutral button enters false on all triggers except for 0
//must work with buttons '1','2','3','4', or '0' for null value.
//use integrated array to deal with colour coding
//BOOLEAN TOGGLE
// --------and---------
//4 WAY ARRAY OF INTs
if (Input.GetButtonDown("Return"))
Negative.enabled = true;
stateIndex = 0;
Debug.Log(stateIndex);
if (Input.GetButtonDown("Fire1"))
Red1.enabled = true;
stateIndex = 1;
Debug.Log(stateIndex);
,here is my current code i am trying to make an array which when changing the value of it's index will change the colour of an object in the scene (0 and 1 should have the same value[but the UI element for 0 disappears when 1-4 are activated])
void NegSelect()
{
//sets state of neutral button to true/false
// neutral button enters false on all triggers except for 0
//must work with buttons '1','2','3','4', or '0' for null value.
//use integrated array to deal with colour coding
//BOOLEAN TOGGLE
// --------and---------
//4 WAY ARRAY OF INTs
if (Input.GetButtonDown("Return"))
Negative.enabled = true;
stateIndex = 0;
Debug.Log(stateIndex);
if (Input.GetButtonDown("Fire1"))
Red1.enabled = true;
stateIndex = 1;
Debug.Log(stateIndex);
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