- Home /
Can you discard changes on an imported FBX created by Unity?
This is a bit of an unusual question, but is there a way to undo changes made to a converted .max file in Unity? I'm trying to make a tool for my artists that syncs .anim files with the .max files on loading so that we can add animation events and other good stuff.
However, once I make a change to the animations in the asset, there's no good way to undo it. I tried deleting it and discarding my changes and downloading an earlier revision. I also tried restarting Unity. Somehow, Unity is caching my changes even though technically the source asset is unchanged.
I think reimporting the asset works, but we have limited licenses of 3dsmax at the office and I can't reimport .max files without one. I'd rather find a solution that can reset the cache in Unity without needing to reimport. Even better would be a way to do this via a script.
Answer by Paulius-Liekis · Aug 02, 2011 at 02:32 PM
If limited amount of 3dsmax licenses is the issue, then why don't you just export to FBX and put that into your project folder?
Your answer
Follow this Question
Related Questions
FBX Import Mesh Mismatch 0 Answers
3d max importing problems 0 Answers
Can't edit the model materials,Can't edit the model materials 0 Answers
How can I export 3d model from unity3d file? 3 Answers
Unity 3DS MAX material rotation FBX import support 0 Answers