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Question by SwastikBhattacharyya · Apr 04, 2019 at 03:35 PM · listloopscriptableobjectloopingbooleans

Loop through a List to check whether a bool is true within a ScriptableObject

I have a character Scriptable Object 'Character' and it has a bool IsMale. I also have a 'Team' Scriptable Object and it has a list of Characters from the Character Scriptable Object Class. Now, I want to create a custom method in the Team Class for looping through this list and check how many characters are male and how many are not.

Character.cs

 using UnityEngine;
    
 // Personal Attributes
 public string firstName;
 public string middleName;
 public string lastName;
 public string fullName;
     
 public bool isMale;



Team.cs

 using UnityEngine;
         
 public List<Character> characters;
     
 // For adding ten players.
 public void AddPlayer(Character p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
 {
 characters.Add(p1);
 characters.Add(p2);
 characters.Add(p3);
 characters.Add(p4);
 characters.Add(p5);
 characters.Add(p6);
 characters.Add(p7);
 characters.Add(p8);
 characters.Add(p9);
 characters.Add(p10);
 }
 // I want to loop through these ten characters in the list and tell how many are males and how many are not

I want to store this information in two ints, something like this

 int males = "no. of characters with isMale=true";
 int females = "no. of characters with isMale=false";
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Answer by SwastikBhattacharyya · Apr 04, 2019 at 03:44 PM

Answering my own question

 using System.Linq;
 
 public int Males
 {
    get
    {
        return characters.Count(c => c.isMale);
    }
 }
 
 public int Females
 {
     get
     {
         return characters.Count(c => !c.isMale);
     }
 }

I do want to give the credits. derHugo from StackOverflow answered this to me.

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