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Question by Wenon · May 03, 2018 at 06:34 PM · anglewheelturnparabola

How to calculate the angle of a trajectory to the target but without gravity and heigh and time

It is even possible? Im trying to make car turns smoothly between paths so I need to dynamic calculate angle of trajectory for wheels. Maybe somebody could explain to me how can I do this? Please

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avatar image TreyH · May 03, 2018 at 06:41 PM 2
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You will need to define a few things here:

  1. What is a path?

  2. What do you mean by angle of trajectory on a wheel?

avatar image Wenon TreyH · May 03, 2018 at 06:51 PM 0
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Generally the whole path consists of hundreds of points but it is enough to calculate the parabola between the current position of the vehicle and the next point. I mean that I don't want to wheel rotate to next point immediately, I want to calculate what wheels need to have angle to make car move to next point with a parabolic movement

avatar image Scribe Wenon · May 05, 2018 at 10:13 AM 0
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You might want to search for bezier curves.

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Answer by Koyemsi · May 05, 2018 at 01:18 PM

Not sure what the paths you mention stand for. But if you want to rotate your car smoothly towards a given point in space, I think you should make use of Quaternions. Take a look at the Quaternion methods, such as : Slerp, RotateTowards, and so on. Maybe this example could help : https://answers.unity.com/questions/1170312/homing-missile-rotation.html

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