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Question by Team_26 · Aug 04, 2016 at 05:43 PM · fpsfpscontrollerbobbing

FPS Controller and Head Bob

Hi! I have a hierachy in my scene: alt text

The problem is that I want my gun to follow the camera when moving up and down. I tried do to this by making the gun a child of the camera, but then it stopped to bob while walking. It bobs correctly when it's a child of FPSController, but then it doesn't follow the camera properly. Can you tell me why? How to solve this?

beztytułu.png (1.6 kB)
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avatar image Team_26 · Aug 04, 2016 at 07:19 PM 0
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Any suggestions??

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Answer by Zitoox · Aug 05, 2016 at 04:13 AM

Hm... Let me see.

If you make an object a child of another, the child will follow it's parent around. The FPS Controller is just "the thing". The actual player is the FirstPersonCharacter, that is a child of it.

Make your weapon a child of the FirstPersonCharacter, and then place the weapon in a place where the camera can actually see it. By doing this, as you move the camera and walk around, the weapon will follow the camera too. With this, you can aim anywhere :D

If the bob doesn't work, it may be something with your 3D model.

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Answer by Team_26 · Aug 05, 2016 at 06:47 PM

@Zitoox I changed the name of FirstPersonCharacter to Camera. Everything is set as you said, but the bob is still not working. I think my model is good. Any other suggestions?

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