stretched materials in particle system
Hello, I hope you can help. I'm having trouble with my materials in my particle system.
My sprites aren't square, so I have changed the tiling and offset but I get this odd grey boxing behind. Can you please help me to get rid of it?
Am I also able to give a random size to my particles without having to create multiple particle systems?
Many thanks, Ryan
Answer by ifurkend · May 03, 2018 at 10:03 PM
You should leave at least 1 pixel buffer with zero alpha of you image edge if you are to change texture offset with clamp wrap mode.
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