My App crashes when I use the correct Game's Ads ID
Since I updated to Unity 2018.3.2f1, I only had problems.
When I used the following code I initialize the Ads with the correct game id the app did fine in Editor but once built and on the Android it crashed in 5s after start. However when I used "1234567" which doesn't exist it did not crash and also worked.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Advertisements;
 
 public class Advertiser : MonoBehaviour {
 
     public string unskippableVideo = "rewardedVideo";
     public string skippableVideo = "popupAd";
     
     public ShowOptions options;
     public static Advertiser i = null;
 
     private void Awake() {
         i = this;
     }
 
     private void Start() {
         Advertisement.Initialize("MYACTUALGAMEID", false); //works 1234567
     }
 
     public void LaunchAd(){
         Advertisement.Show (unskippableVideo, options);
     }
 
     public void LaunchPopupAd() {
         Advertisement.Show(skippableVideo, options);
     }
 }
I use the Unity Monetization 3.0 : Unity Asset Store Link
So can anyone help me solving this issue? Do I have to use another ID instead of the current one? PS : (I found it here)
- operateDashboard/organizations/projects/myApp/Monetization/Platform/Settings 
Your answer
 
 
             Follow this Question
Related Questions
Why does UnityAds crash my game after I close the ad? 0 Answers
Test ads work fine but real ads crash my game on launch. 1 Answer
Unity Crashes When Adding Script To GameObject 0 Answers
Advertisement.Initialize issue 0 Answers
Jittering transform.position values when GameObject is not moving. 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                