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Calculating triangles of a vertex array
Hey guys, I'm trying to do a "simple" one-segment extrusion of a procedurally generated 2D shape, a rectangle with a jagged top. I need to come up with a way to calculate the triangle index on the fly, not hard coded.
Any ideas?
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Cross-link to forum thread: http://forum.unity3d.com/threads/87024-Extruding-a-2D-mesh-collider.
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