Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by superbro2211 · Jun 20, 2021 at 01:47 PM · serializationscriptableobjectlists

Using dictionaries in scriptable objects to store crafting recipe's

Ive been working on a project similar to factorio to teach myself itemID and recipe architecture, so far ive got a working itemID list in a scriptable object but in my recipe list there seems to be issues using the dictionary. the first recipe i put in from outside the program using serialized lists storing the input and outputID's works, but it will not find the outputID for the itemID 2, while it should add this to the used dictionary, would anyone be able to help. i'll post the code below.

 {
     public Dictionary<int, int> _listedRecipes;
 
     [SerializeField]
     private List<int> InputIDList;
     [SerializeField]
     private List<int> OutputIDList;
 
     public Dictionary<int, int> ProcessingRecipes()
     {
         if (_listedRecipes == null)
         {
             Dictionary<int, int> recipes = new Dictionary<int, int>();
             for (int i = 0; i <= InputIDList.Count - 1 && i <= OutputIDList.Count - 1; i++)
             {
                 recipes[InputIDList[i]] = OutputIDList[i];
                 Debug.Log(recipes[InputIDList[i]]);
                 Debug.Log(InputIDList[i]);
             }
             _listedRecipes = recipes;
             return recipes;
         }
         else
         {
             return _listedRecipes;
         }
 
     }
 
   
 
 }


The code that causes issues in the processing machine when i input an ingredient with itemID 2

  private void ProcessingStuff()
     {
         if (!_processing && _resources.Count >= 1)
         {
             _currentIngredient = _resources[0];
             int outcomeID = _processingList.ProcessingRecipes()[_currentIngredient.ItemID];
             _currentProcess.ChangeID(outcomeID);
             //_currentProcess.ChangeID(_processingList.RespondingID(_currentIngredient.ItemID));
             _processing = true;
         }
         else
         {
             if(_processing)
             {
                 UpdateTimer();
             }
             if (_processingTimer >= _processingTime && _resources.Count >= 1)
             {
                 GameObject spawnedobject = _outputPrefab;
                 spawnedobject.GetComponent<Ingredient>().ItemID = _currentProcess.ItemID;
                 Instantiate(spawnedobject, _outputSpawn.position, _outputSpawn.rotation);
                 _processing = false;
                 _processingTimer = 0;
                 _resources.RemoveAt(0);
                 
 
             }
 
         }
     }
 


and here is a streamable videolink showing off the issue https://streamable.com/gd7qo7

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

168 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to write a Story Event System with ScriptableObjects? 0 Answers

ScriptableObject not Serializing? 0 Answers

SerializedObject asset loses data when pressing play 1 Answer

Serialize a list of class containing ScriptableObject assets 0 Answers

[SOLVED] ScriptableObject generic list makes all derived instances to base type when serializing 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges