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Question by 3D_Game_maker · Sep 12, 2016 at 11:19 PM · savepublic

OnTriggerEnter Problems

im trying to do a save system in my game and i made a box collider, checked is trigger and put it where i want to have the game save when the player touches it, but unity is complaining about public being inside OnTriggerEnter heres the script using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 public int phone = 0;
 public int monsterS = 1;
 public int monsterH = 1;
 public int monsterA = 1;
 public int character = 0;
 public int awake = 0;
 public int time = 1;

 void OnTriggerEnter(Collider other){

 public void Save ()
 {

     SaveLoadManager.SavePlayer (this);

 }

} public void Load(){

     int[] LoadedStats = SaveLoadManager.LoadPlayer ();

     phone = LoadedStats[0];
     monsterS = LoadedStats[1];
     monsterH = LoadedStats[2];
     monsterA = LoadedStats[3];
     character = LoadedStats[4];
     awake = LoadedStats[5];
     time = LoadedStats [6];

 }







}

i really dont know what to do at this point.

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Answer by blitzcloud · Sep 13, 2016 at 12:33 AM

I don't use C#, but as far as I know, all you need is make the void outside of the triggerenter void, and just call it:

like...

 public class Player : MonoBehaviour {
 
  public int phone = 0;
  public int monsterS = 1;
  public int monsterH = 1;
  public int monsterA = 1;
  public int character = 0;
  public int awake = 0;
  public int time = 1;
  void OnTriggerEnter(Collider other){
 Save();
 } 
 
  public void Save ()
  {
      SaveLoadManager.SavePlayer (this);
  }

That should work?

BEcause it feels you're trying to declare what in JS would be a function, within a function, but it wouldn't even call it in the first place. You're just saying what it's meant to do, not telling it to do it.

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