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Limiting size of a tilemap grid and populating it through a file
I'm still pretty new to this so this may be an obvious solution but I couldn't find an answer to it, either it doesn't exist or I was looking for it in the wrong place. I have a Tilemap setup with a couple developer sprites (orange boxes and ramps etc.) and I have the composite collider 2D working for the tilemap as well. Right now I build the tilemap using the tile pallete tools and I can build for miles on end since the grid for the tilemap is huge.
How do I limit the size of the grid to only be 64x64, The levels in my game aren't gonna be very big at all, I plan to implement a sort of level editor and I want to limit the user to only build 64x64 block levels. Since I know no level is going to be bigger than this I don't need all the extra space the grid provides.
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