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Question by unity3dengineer · Aug 11, 2016 at 03:02 PM · monodevelopide

Can you recommend a better IDE than MonoDevelop for Unity C# programming?

I'm tired of working with MonoDevelop. This IDE is very primitive and it does not have the ability of an advanced IDE. what do you suggest for an advanced IDE?

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avatar image DiegoSLTS · Aug 11, 2016 at 04:48 PM 0
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It would be good if you can name specific features that you need and $$anonymous$$onoDevelop don't have. Also, this question should be in the forum, not in Unity Answers.

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Answer by jkramar · Aug 11, 2016 at 03:12 PM

Microsoft Visual Studio

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Answer by Hraesvelgr-tc · Aug 11, 2016 at 03:18 PM

i like to run arch linux a lot of the time so i like to use Vi or Vim. i personally like how it has all the key board shortcuts since i hardly use the mouse. as well as separating the code in various different colors makes it a lot easier to read imho. its not for everyone since its a command line program at least the one i use vim is the clone updated for modern systems vi is the original code that's been modified to run on modern UNIX systems.

vim

vi

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Answer by Runalotski · Aug 11, 2016 at 06:25 PM

Visual studio 2015 community then download the unity tools for Visual studio from Microsoft, Which will give you more debugging tools.

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Answer by TheShadyColombian · Aug 11, 2016 at 06:43 PM

Xamarin, in my opinion, has the best auto-complete and syntax highlighting in any IDE I've ever used. You may need the official unity plugin for supporting multiple solutions (Ie, when you have custom inspector scripts), but it's still the best one for me so far.

Also, you may have noticed it's the IDE used in a lot of the Unite Keynote presentations, which has to say something about it.

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avatar image jkramar · Aug 11, 2016 at 07:35 PM 0
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I didn't know this could be done, but googling it shows that support is deprectaed? reference 1 reference 2

avatar image TheShadyColombian jkramar · Aug 11, 2016 at 07:38 PM 0
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Huh... So it is. Well, I'm just about to publish a game which I made using Xamarin, so I think it's reliable enough, at least for me. Thanks for the info, tho.

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Answer by elenzil · Aug 11, 2016 at 06:52 PM

if you're on OSX, Visual Studio Code is an option, altho it doesn't seem super great to me. i must be missing something.

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