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Question by raj244u · May 02, 2018 at 05:11 PM · unity 2d

How to turn player face when moving left and right direction ?

 **// trying to use this**    transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation (transform.position - prevLoc), Time.fixedDeltaTime * 2f);


     anim.SetBool ("Player_move", false);
     //    Debug.DrawLine (transform.position, GroundObject.position, Color.red);
     Grounded = Physics.Linecast (this.transform.position, GroundObject.position, 1 << LayerMask.NameToLayer ("Ground"));
     Debug.Log ("Grounded" + Grounded);
     if (Input.GetKey (KeyCode.LeftArrow)) {
         CubeTransform.Translate (new Vector3 (0, 0, -5) * Time.deltaTime);

         
         anim.SetBool ("Player_move", true);
         // CubeRigidBody.velocity=new Vector3(-2, 0, 0);
     }
     if (Input.GetKey (KeyCode.RightArrow)) {
         CubeTransform.Translate (new Vector3 (0, 0, 5) * Time.deltaTime);
     
         anim.SetBool ("Player_move", true);
         // CubeRigidBody.velocity = new Vector3(2, 0, 0);
     }
     if (Input.GetKey (KeyCode.Space) && Grounded) {
         CubeRigidBody.AddForce (new Vector3 (0, 1.8f, 0), ForceMode.Impulse);

     }
 }
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Answer by the_genius · May 02, 2018 at 05:27 PM

There are a few methods:

Method 1:
Change the transform.rotation value.
When the right arrow key is down do the following:

 transform.localRotation = Quaternion.Euler(0, 0, 0);

When and when the left arrow key is down:

 transform.localRotation = Quaternion.Euler(0, 180, 0);


Method 2:
Just flip the local x scale of the sprite: When the right arrow key is down do the following:

 transform.localxscale  = 1;

When and when the left arrow key is down:

 transform.localxscale  = -1;


Method 3:
Get a reference to the SpriteRenderer component and use SpriteRenderer.flipX. I don't think this method would flip a 2d collider so you might have to that seperatley.

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avatar image raj244u · May 02, 2018 at 06:24 PM 0
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can we done with Quaternion.lerp

avatar image the_genius raj244u · May 03, 2018 at 07:37 PM 0
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Quaternion.lerp is meant to be used to smoothly change the rotation from one direction to another. If you want it to change direction instantly the methods I mentioned are much better as you won't get a delay and performance would be better.

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