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               Question by 
               ZuhairGhias · May 02, 2018 at 04:31 PM · 
                networkingmultiplayernetwork  
              
 
              Difference between connectionToClient and connectionToServer
The docs for both read the same thing. I am currently trying to use the connectionId to identify players on the network. I got a null reference error when trying to access connectionToServer inside a command but connectionToClient worked just fine. Does anyone know why?
Here is the code for reference:
 private void Die(){
         if(!isLocalPlayer) return;
         CmdDie();
     }
     [Command]
     private void CmdDie() {
         //Null reference exception when using connectionToServer
         print(connectionToClient.connectionId + "Died");
     }
 
              
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