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Question by
Haeder2132 · Sep 15, 2017 at 08:45 AM ·
c#scripting problemscenebeginnerbool
bool doesn't change??
bool doesn't change??
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine;
public class Buy_H : MonoBehaviour { public GameObject CrystalsText; private bool Buyed_L = false; private bool Buyed_H = false;
void Start()
{
DataManegement.datamanegement.LoadData();
CrystalsText.GetComponent<Text>().text = DataManegement.datamanegement.AllCrystals.ToString() + " ";
}
public void BackToGame()
{
if (Buyed_L == false)
{
SceneManager.LoadScene("Main");
}
else
{
SceneManager.LoadScene("Level_2");
}
if (Buyed_H == false)
{
}
else
{
}
}
public void BUY_H()
{
if (DataManegement.datamanegement.AllCrystals < 20)
Debug.Log("ﺔﻴﻓﺎﻛ ﺮﻫﺍﻮﺟ ﻚﻳﺪﻟ ﺲﻴﻟ");
else
{
DataManegement.datamanegement.AllCrystals -= 20;
Buyed_H = true;
DataManegement.datamanegement.SaveData();
SceneManager.LoadScene("Shop");
}
}
public void BUY_L()
{
if (DataManegement.datamanegement.AllCrystals < 75)
Debug.Log("ﺔﻴﻓﺎﻛ ﺮﻫﺍﻮﺟ ﻚﻳﺪﻟ ﺲﻴﻟ");
else
{
DataManegement.datamanegement.AllCrystals -= 75;
Buyed_L = true;
DataManegement.datamanegement.SaveData();
SceneManager.LoadScene("Shop");
}
}
}
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