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Question by LocDaiLe · Apr 16, 2015 at 12:37 PM · 2dgameobjectrigidbodygravityphysics2d

Horizontal gravity on One gameobject

Hey guys im new with unity. Right now im making a simple 2D game. I want to set the gravity of a rigidbody which belong to a certain gameObject. The standard rigidbody pulls down the gameobject but i want to set the gravity to pull the gameObject to the left. I know how to do that in edit - project setting... but that will set the gravity on every rigidbody i have which is a problem in my case. Hope u guys can help, thx u.

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Answer by MelvMay · Apr 16, 2015 at 12:55 PM

You already asked this here and it was answered already so why ask again now?

http://answers.unity3d.com/questions/948189/change-a-specific-gameobjects-rigidbody-gravity-to.html

Please stop double-posting.

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Answer by Ekta-Mehta-D · Apr 16, 2015 at 12:55 PM

  Void Update()
  {
       rigidbody2D.AddForce(Vector2.left * 9.8f);
  }
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