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Question by Shapes · Feb 24, 2014 at 06:59 AM · movingy-axisx-axismaze

How Do You Make A Character Move On The X and Y Axis and Not Run Thought Walls?

I am trying to make a maze game where the character moves along the x and y axis, but with the script that I have the character moves right thought the walls(which defeats the purpose of a maze game). How do I make my character move on the x and y axis without running though walls.

Here is the script that I am using:

 function Start () {
 
 }
 
 function Update () {
 
 if (Input.GetKeyDown(KeyCode.A)){
     transform.Translate(Vector3.left * Time.deltaTime, Camera.main.transform);
     }
 if (Input.GetKeyDown(KeyCode.D)){
     transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
     }
 if (Input.GetKeyDown(KeyCode.W)){
     transform.Translate(Vector3.up * Time.deltaTime, Camera.main.transform);
     }
 if (Input.GetKeyDown(KeyCode.S)){
     transform.Translate(Vector3.down * Time.deltaTime, Camera.main.transform);
 }
 }
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Answer by b_chrome · Feb 24, 2014 at 07:13 AM

Make sure your player has a collider then you can either:

  1. Use physics by adding a rigid body to the player and then use forces to move it

  2. Add a rigid body and an OnCollisionEnter method which puts the character back to it's previous position if it hits something

  3. Use a CharacterController and move it using Move or SimpleMove

Method 3 is probably the easiest.

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avatar image Shapes · Feb 26, 2014 at 09:12 PM 0
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Thank you so much this was very helpful. I used the 1st method you suggested and it worked great.

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