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Question by Tekman03 · Dec 13, 2017 at 01:04 PM · c#instantiategetcomponentshooting

Shooting Bullets

I'm sure that this question had been asked loads of times but I have tried many of them and they don't seem to work.

Could someone please help me with what is wrong with these scripts.

Shooter Script:

 public GameObject projectilePrefab;
     public Transform bulletSpawn;
     public Bounds bounds;
 
     public float fireRate = 0.5f;
     public float nextFire = 0.5f;
 
     public float speed = 6f;
 
     void Update() {
 
         var move = new Vector3(Input.GetAxis("Horizontal"), 0, 0);
         transform.position += move * speed * Time.deltaTime;
         if (Input.GetKeyDown("space") && Time.time > nextFire) {
 
             nextFire = Time.time + fireRate;
 
             Instantiate(projectilePrefab, bulletSpawn.position, bulletSpawn.rotation);
 
         }
     }

Bullet Script:

 public float speed;
 
     void Start () {
 
        GetComponent<Rigidbody2D>().velocity = transform.forward * speed;
 
     }


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