Collision/UI/Rigidbody?
So I have a standard Unity Plane with the MeshRender removed and a standard Unity RigidBodyFPSController object that sits on top, all works great. However underneath the Plain I also have WorldSpace UI Canvas Buttons and I can’t work out what combination of settings, I need, to be able to trigger the buttons, through the Plane collision, with the mouse. I have messed around with the layers but can’t seem to specify what the mouse can see/interact with. I did try adding a Canvas Group to the Plane and turning ‘Blocks Raycasts’ to off but that did not seem to help. Just to clarify, I need some way of interacting with world space UI elements through a collision plain that is being used by a Rigidbody object. Does anyone know how to solve this? Any help much appreciated, Many thanks
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