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Question by gunman · Jun 18, 2012 at 07:11 AM · voxel

Voxel terrain wont appear

Ok well when i Run this script in a object it wont create the voxels i need it to create for the base terrain. i will be making a generation code later but i just want to get the terrain out of the way. so can anyone help?

     using UnityEngine;
     using System.Collections;
     
     public class MainTerrain : MonoBehaviour {
         void awake() {
             GameObject[,,] world = new GameObject[100, 100, 100];
             for(int a = 0; a > 100; a++){
                 for(int b = 0; b > 100; b++){
                     for(int c = 0; c > 100; c++){
                          world[a,b,c].transform.position.y.Equals(a*10+10);
                         world[a,b,c].transform.position.z.Equals(b*10+10);
                         world[a,b,c].transform.position.x.Equals(c*10+10);
                         world[a,b,c].transform.lossyScale.x.Equals(100);
                         world[a,b,c].transform.lossyScale.z.Equals(100);
                         world[a,b,c].transform.lossyScale.y.Equals(100);
                     }
                 }
             }
         }
     }
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Answer by whydoidoit · Jun 18, 2012 at 07:24 PM

Well:

a) Your routine is called awake and not Awake - so it's not running.

b) You aren't creating anything anyway - you've created an empty array that can hold game objects, you haven't created anything in them.

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avatar image whydoidoit · Jun 18, 2012 at 07:25 PM 0
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You might be wanting to create cubes, see here for details on how to do that.

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