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Question by mawak93 · Nov 02, 2013 at 02:29 PM · instantiatespawnsnake

I want to respawn the food everytime the snake collides with it

using UnityEngine; using System.Collections;

public class Food : MonoBehaviour { Transform Mytransform; Transform LOL;

  public GameObject FoodPre;
 
 // Use this for initialization
 void Start () {
     LOL = transform;
 LOL.position= new Vector3(Random.Range (-8,8),Random.Range (-3.4f,5.4f),0);
 
 }
 
 // Update is called once per frame
 void Update () {
 
     
     
     
     

}

         void OnTriggerEnter(Collider collider)

{ if (collider.gameObject.CompareTag ("Snake")){

         Destroy (this.gameObject);
         Respawn ();
         
         
     
     }        
 }
 
 public void Respawn()
 {
     
     Instantiate (FoodPre,LOL.position,Quaternion.identity);
     
     
 }

}

This is my current code......after i eat the first food it respawns but after i eat the clone it doesnt respawn.....any ideas?

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avatar image BobbleHead · Nov 02, 2013 at 02:32 PM 0
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Is this script applied to the clone? Are you destroying the object this is attached too?

avatar image mawak93 · Nov 02, 2013 at 02:55 PM 0
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Its done bro :)....i figured it out thanks anyway :)

avatar image mattssonon · Nov 04, 2013 at 08:42 AM 0
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