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Question by mer1116 · Dec 21, 2014 at 03:56 AM · transformbeginnerscalingpositioning

Weird Positioning Problem?

Hi, I am kind of a beginner in Unity, so sorry if this is a basic problem, but I noticed that some of the objects in my scene have different positions on the x,y, and z axis. Like I duplicated a cube so I could align the two on the z axis, but one says that the y/x/z coordinates are 25, 100, and 40 while the other says completely different numbers like 750, 810 and -1160. When I try running the game, the objects are close to each other and look to be lined up evenly. I noticed this problem with objects exported from Blender, and thought it was just because the y and z axis' are different in the two programs, but the objects I am using are both primitive cubes made within Unity. I adjusted the size of the cube i duplicated so maybe that has something to do with it?? Thanks a lot, I tried looking around for an answer but I couldn't find one.

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avatar image mer1116 · Dec 21, 2014 at 05:13 AM 1
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Oh ok I think that's what it is. Thanks a lot!

avatar image meat5000 ♦ · Dec 21, 2014 at 03:59 PM 0
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Click the tick is the answer was correct for you.

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Answer by Jonathan-Bro · Dec 21, 2014 at 04:15 AM

First make sure that you are comparing two primitives with the same parent (or none if they both have no parents). It's because you may be seeing the local position in the inspector i.e. coord position in relation to it's parent.

Have you tried duplicating an object and changing it's position directly to what you want it to be? That should give you clues into what is going on.

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