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Question by alpgul02 · Apr 21, 2020 at 12:32 PM · animation3dblend tree

Blend Tree Idle3D

Hey everyone I am trying to make a game. I have a blend tree which allows player to run with a joystick but with blend tree I cannot Idle my charater prbably because of joystick property. Any way it is necessary to disable animation when there is no movement. I tried it by a speed value but it didnte work. It is my codes:

   using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class Movement : MonoBehaviour {
         joystick griliVAl;
         Animator animasyon;
     
         // Use this for initialization
         void Start () {
             animasyon = GetComponent<Animator>();
             griliVAl = GameObject.FindGameObjectWithTag("Joystick").GetComponent<joystick>();
         }
         
         // Update is called once per frame
         void Update () {
              float x = griliVAl.griliv.x;
              float y = griliVAl.griliv.y;
              animasyon.SetFloat("Valx", x);
              animasyon.SetFloat("Valy", y);
     
             Quaternion targetRotation = Quaternion.LookRotation(griliVAl.griliv*5);
             transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime);
             transform.position += griliVAl.griliv * 5 * Time.deltaTime;
         }
     }

I tried to ve float speed value and then with a if condition to do but it didnt work. I can use animayon.enable = falsebut I cannot. Can you please help ?

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Answer by unity_bTkJGG31azdikQ · Aug 28, 2020 at 07:52 PM

I think you want to use states in the Animator Controller, not blend trees. Hope that helps.

https://docs.unity3d.com/Manual/Animator.html

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