Question by
krokots · Oct 28, 2017 at 04:36 PM ·
meshmesh renderer
How to make adjacent meshes look like they were joined?
I've made some random "cave" generation script, and It makes 16 x 16 meshes, it works pretty good but the "borders" between meshes don't look good. How could I make them look like they all would be one mesh?
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