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Question by
oliver-jones · Feb 02, 2018 at 03:45 PM ·
iosresolutionshadowsdynamic
Dynamic Shadowing - iOS
Hello,
I'm messing with dynamic lighting and shadowing within my project. I currently have Hard Shadows active within my Direction Light, which Medium Resolution.
At a top down view, the shadows appear fairly acceptable (which I'm happy with);
However, when I pan my camera down to a side view, the shadows appear extra low resolution.
What is the reasoning for this? Even when I select 'Very High Resolution' under the shadow settings, they still behave like this. This is visible in both the Editor (mac) and on iOS (running OpenGL3).
Thanks.
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