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1
Question by Rs · Jan 27, 2015 at 03:12 PM · uislidercallback

How to assign callback function to Slider.onValueChanged

Hi all, in the following script I'm trying to assign a callback function to 4.6 UnityEngine.UI.Slider.onValueChanged to do something in this OverSlider class which attached to a UnityEngine.UI.Slider. The documentation doesn't give a hint and I didn't find any examples. Could you please tell me how to change the two commented lines?

Thank you.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class OverSlider : MonoBehaviour {
 
     Slider slider;
 
     float value = 0f;
 
     void Awake () {
         slider = gameObject.GetComponent<Slider> ();
         slider.onValueChanged = A(); ///////// HOW DO I ASSIGN HERE?
     }
 
     void Update () {
 
         value = slider.value;
     }
 
     void A(Slider.SliderEvent se) ///////// HOW DO I DECLARE THIS?
     {
            // ...
     }
 }


And the fired error is:

 Assets/Scripts/OverSlider.cs(14,41): error CS1501:
 No overload for method 'A' takes '0' arguments


And if I get rid of parentheses:

 Assets/Scripts/OverSlider.cs(14,24): error CS0428:   
 Cannot convert method group 'A' to non-delegate type 'UnityEngine.UI.Slider.SliderEvent'.
 Consider using parentheses to invoke the method





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Answer by CodeElemental · Jan 27, 2015 at 03:51 PM

Try

 slider.onValueChanged.AddListener(ListenerMethod);
 
 public void ListenerMethod(float value)
 {
 }
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avatar image Rs · Jan 27, 2015 at 03:55 PM 0
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....YES!!!

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Answer by Rs · Aug 24, 2015 at 02:24 PM

Define a function that responds to the valueChanged event

 void valueUpdate()
     {
         float sliderValue = mySlider.value;
         // ...
     }

...and set it as a delegate in your Start function

 void Start() {
 mySlider.onValueChanged.AddListener(
             delegate { valueUpdate();}
             );
 }
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