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How to create a network or internet connectivity in Unity game
Hi all, I am trying to create a game similar to codelink or uplink which are hacking games. In these games there are npc servers that have various security measures and missions. What I need to know is where or how to start the simulation of connection to a server and the appropriate responses. As well as how to create various items such as a console, webserver, telnet sessions and so on, any help would be greatly appreciated.....
Regards
cchinchoy
Answer by tanoshimi · Aug 07, 2014 at 06:27 PM
It's a simulation of connecting to a server. So just write some Guitext to the screen of what the player would think would be displayed to a hacker:
Connecting to IP address xx.xxx.xxx.xxx (Pause) Establishing handshake protocol (Pause) Reticulating splines (Pause) Secure login established
Etc etc