Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Oct 11, 2014 at 07:40 AM · touchunity 4.6recthittest

Unity 4.6 UI Touch Detection

Hey, is there a way in Unity 4.6 how to detect whether Touch position is inside UI Rect like this?:

 if (GUITexture.HitTest(Touch.Position)) return true;

I know there's a RectTransform Component but due to Anchors, it's coordinates arent in pixels from bottom-left corner. So I Tried something like this:

 RectTransform SRTrans = this.GetComponent<RectTransform>();
 
             this.TouchAreaRect = new Rect(
                 this.transform.position.x - SRTrans.rect.width / 2,
                 this.transform.position.y - SRTrans.rect.height / 2, 
                 this.transform.position.x + SRTrans.rect.width / 2, 
                 this.transform.position.y + SRTrans.rect.height / 2
                 );

This code is working for one of my UI Images, but it's not working properly for other ones so is there a better solution like GUI Texture had a HitTest Method?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by $$anonymous$$ · Oct 11, 2014 at 08:18 AM

Well, I found out that I made mistake in defining new Rect of course which should be like this:

 this.TouchAreaRect = new Rect(
                 this.transform.position.x - SRTrans.rect.width / 2,
                 this.transform.position.y - SRTrans.rect.height / 2, 
                 SRTrans.rect.width, 
                 SRTrans.rect.height
                 );

I had problems with width & height, I dont know why I was trying to add position to it as well...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

TouchScript Pan Camera & Sending Messages to Other Objects in Scene 0 Answers

Detecting Click/Touch in Unity iPhone (SpriteManager) 1 Answer

Seeing if the player is currently touching a specific part of the screen. 1 Answer

How do I go about using Hit.Test? 1 Answer

Detecting Touch on Iphone and Android 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges