Changing my movement script to work on mobile too C#
Hello, I made a 2D Platform game check here :) and now I'm trying to make for mobile.
My move work on keyboard, but not with mobile touch, and I'm following this video, but my movement is a little diferent from there, my sprite changes direction. So, I have this:
 public float moveSpeed;
 private float activeMoveVelocity;
 public bool onGround;
 private bool onPlatform;
 public float onPlatformVelocityAdjustment;
 
 
 
 if (takeCountDamage <= 0 && canMove) 
         { 
             if (onPlatform) 
             {
                 activeMoveVelocity = moveSpeed * onPlatformVelocityAdjustment;
             } else {
                 //activeMoveVelocity = moveSpeed;
            }
              
             if (Input.GetAxisRaw ("Horizontal") > 0f) 
             {
                 
                 playerRigidbody.velocity = new Vector3 (activeMoveVelocity, playerRigidbody.velocity.y, 0f);
                 transform.localScale = new Vector3 (1f, 1f, 1f);
                 
             } else if (Input.GetAxisRaw ("Horizontal") < 0f) 
             {    
                 playerRigidbody.velocity = new Vector3 (-activeMoveVelocity, playerRigidbody.velocity.y, 0f); 
                 transform.localScale = new Vector3 (-1f, 1f, 1f);
         
             } else {
                 
                 playerRigidbody.velocity = new Vector3 (0f, playerRigidbody.velocity.y, 0f); 
             }
             if (Input.GetButtonDown ("Jump") && onGround) 
             { 
                 Jump ();
                 JumpSound.Play();
             }
         }
 
     public void Jump()
     {
         playerRigidbody.velocity = new Vector3 (playerRigidbody.velocity.x, jumpSpeed, 0f);
     }
 
 
 
               The problem is that I dont know what to change on my script to make my Dpad to work. I already put the left button, the right button and the button for jump. 
Sorry for the trouble. (and I'm new at programming and speaking in English)
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