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More realistic physics?
So i'm fairly new to Unity and i'm making my first 3D game; this game is a lot about collisions and simple figures, the problem is that for example when i hit a sphere with a cylinder, the sphere doesn't get thrown because of the cylinder, it just moves or even plunges into the floor to avoid the cylinder, i added both of them rigidbodies to see if it improves but seems to be the same, so what can i do to make the proyect more phisically realistic?, (Something important to point out is that the cylinder is moved by an animation,but the sphere doesnt, does that makes the physics less realistic in animations?)
What kind of colliders are you using? I would recommend mesh colliders for precision, though they are more expensive than other simpler, colliders.
Could you provide some pics of the inspector or maybe a gif of the behaviors?
ok so here is the inspector of the sphere(player) and the cylinder, as you can see i havent modified the colliders:alt text
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