Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Infamous911 · Jul 29, 2011 at 02:25 AM · screenclampmathf.clampedge

Two Clamps on the Same axis

So I need to have an object confined to moving around only in the y axis between the top and bottom edges of the screen. This is what I have:

 Vector3 viewPos = Camera.main.WorldToViewportPoint(transform.position);
 viewPos.y = Mathf.Clamp01(viewPos.y + .128f);
 viewPos.y = Mathf.Clamp01(viewPos.y - .128f);
 transform.position = Camera.main.ViewportToWorldPoint(viewPos);

This doesn't work because for some reason, the clamp is only working at the top edge of the screen. At the bottom edge, it still allows half of the object to go through before stopping it. Why would this be?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by aldonaletto · Jul 29, 2011 at 04:46 AM

Nothing seems wrong in your code, but I would prefer to use Mathf.Clamp:

  Vector3 viewPos = Camera.main.WorldToViewportPoint(transform.position);
  viewPos.y = Mathf.Clamp(viewPos.y, 0.128f, 1 - 0.128f);
  transform.position = Camera.main.ViewportToWorldPoint(viewPos);
If the object pivot is above its visual center, the bottom limit should be raised (you're clamping transform.position, which is set to the object pivot).
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Infamous911 · Jul 30, 2011 at 04:09 PM 0
Share

This works, not sure why my code wasn't working. Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

my MainChara shakes when the Mathf.Clamp stops it from going off screen 1 Answer

Such thing as a smooth clamp? 1 Answer

Polygons clipping at edge of screen 1 Answer

Cant Clamp 1 Answer

Clamp a player to the edge of screen when the resolution changes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges