Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 26, 2015 at 05:14 PM by replay55 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by replay55 · Oct 22, 2015 at 08:02 PM · staticobject referenceobject-reference-error

Object Reference

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class TextHints : MonoBehaviour {
     Text text;
     public float timer = 0.0f;
     // Use this for initialization
     void Start () {
         text = GetComponent<Text>();
     }    
     // Update is called once per frame
 
     void Update () {
         if (text.enabled) {
             timer += Time.deltaTime;
         }
         if (timer >= 4) {
             text.enabled = false;
             timer = 0.0f;
         }
     }
     void ShowHint(string message){
 
     Text.text = message;
         if(!Text.enabled){
             Text.enabled = true;
     }
 }

Here's my code. I have errors on lines 24, 25, 26, saying I need an object reference. What is an object reference? I've looked up other solutions, but changing things to GameObjects doesn't work, unfortunately.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1

Answer by Jessespike · Oct 22, 2015 at 08:24 PM

Try this:

      text.text = message;
          if(!text.enabled){
              text.enabled = true;

"text" is your object reference. "Text" is a class.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I fix this error 0 Answers

ERROR - An object reference is required to access non-static member 3 Answers

FSM object reference not set to an instance of an object 0 Answers

C# script for calculating the distance between the player and objects 1 Answer

Is it possible to define a public variable of type UnityEngine.Object? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges