Unity automatic UI navigation events get messed up after entering playmode
When in Editor, automatic navigation of selectables looks reasonable. When I enter play mode it changes to the point, some of the buttons are unrechable!
Why does it recalculate it differently? I disabled all other game objects, canvases, etc - I have only this menu that consists of various layout groups and it still messes up the navigation.
Can I somehow debug the calculaton Unity perfrms? Check why it picks such paths? If I would know how it works under the hood I would probably be able to adjust to Unity's expectations.
I use Unity 2020.3.28f1 LTS
I know I can force an explicit navigation, but it kinda defies the idea of having an automatic option. Thanks for any suggestions!
Your answer
Follow this Question
Related Questions
UI Clicking thought alpha of image 3 Answers
IPointerExitHandler while holding click 0 Answers
Enable/disable EventSystem? 2 Answers
Selectable/Button not being selected 0 Answers
Unity 5.2 - How can I keep other players from using a menu? 0 Answers