Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pigaroos · Feb 21, 2020 at 08:00 PM · androidiosbuildbuild-errorfiles

Can't build for either iOS or Android: Failed to copy/move file

Hello everyone! Recently I've found this issue that doesn't let me build for either iOS or Android. I'm trying to release it, so any help would be tremendous help! Here are the error logs if they are any help (sorry for the lengthy text!):

iOS error:

IOException: Failed to Copy File / Directory from 'Temp/il2cppOutput\il2cppOutput' to 'F:/Build Linear 3/Classes/Native'. UnityEditor.FileUtil.CopyFileOrDirectory (System.String source, System.String dest) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:35) UnityEditor.iOS.Utils.ReplaceFileOrDirectoryCopy (System.String src, System.String dst) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/Utils.cs:572) UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+IncludedFileList includedFiles, UnityEditor.Build.Reporting.BuildReport buildReport)

Android error:

IOException: Failed to Move File / Directory from 'Temp/StagingArea\symbols\LinearAndroid-1.1.3-v24.symbols.zip' to 'F:\Built Linear Android\build27\LinearAndroid-1.1.3-v24.symbols.zip'. UnityEditor.FileUtil.MoveFileOrDirectory (System.String source, System.String dest) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:77) UnityEditor.Android.PostProcessor.Tasks.ZipIl2cppSymbols.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) > UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks > (UnityEditor.Android.PostProcessor.PostProcessorContext > context)


It happens at 'Converting Managed assemblies to C++' on iOS and on 'Zipping il2cpp symbols' for android. I've tried restarting everything and updating my project to 2019.3, however these didn't work. Any ideas? Any input would be great, thanks!


EDIT: It seems the solution is to set the .gradle folder to not read-only. However when I try to do this, it keeps reverting to read-only.


EDIT: The problem seems to have been resolved by either all the permission changes that I've made to the C driver in order to get rid of that "read-only" problem (which wasn't actually a problem) or by the fact that this time, I've built into the C driver. Most likely the latter. Kinda like this guy


EDIT: The USB drive I was building to was full, which is why building to the C drive worked

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

285 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object speed is much slower on iOS and Android build than on Editor 2 Answers

Android module in Build Settings - URL error 1 Answer

I can't build a game for android 2 Answers

CommandInvokationFailure: Gradle build failed. when building app bundle 0 Answers

Gradle build faild. see... error "in unity 2020.1.4f1!!!" 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges