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Polybrush is not updating the mesh collider?
I just downloaded the polybrush Add-on from the asset store and started creating some meshes but quickly noticed a problem. When I sculpt the mesh, the mesh collider attached to it doesn't gets updated. I use a plane to sculpt some terrain and because of the mesh collider not updating you just have a plain mesh collider. I have the "Rebuild mesh collider" in the settings tab checked, but it doesn't seem to do it's job. Is this a bug? Or am I doing something wrong?
Answer by twetzel2k · May 06, 2018 at 01:40 PM
I am having this same trouble. Did you ever find a solution?
Answer by JohnEvelyn · May 15, 2018 at 09:51 PM
Same here! Only way I found round it so far is to use the bake option in the polybrush dropdown menu at the top of the screen. Really strange that I'm not seeing mention of this elsewhere...I must be missing something too!
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