Ragdoll Collider problem
I have a character that is a Rigid Body, Box Collider, with the standard ragdoll from the Unity Library. I Turn the Rigid Body, Box Collider for the character on, and turn the limbs RigidBody off, Then use Animations for the character. When the character dies, I turn the box collider and rigid body for the character off and turn the rigid bodies for the limbs on....
It looks quite good except there seems to be invisible colliders everywhere that moves the limbs around. This video I posted shows whats going on. https://www.youtube.com/watch?v=PmjkgwGuczw&feature=youtu.be
When I pause the game and check the limbs colliders they seem fine and line up to the body. The box collider is disabled and is nowhere near the player.
The best guess is that the physics is thrashing around in between the displayed frames?
If I create just a ragdoll without all the animation nor the characters box collider and rigidbody it works fine.
Any suggestions?
Thanks
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