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How to change camera properties (i.e. FOV, plane distance) after building using keyboard - for AR headset
This is all for a head-mounted AR display.
I've seen an example AR application made using Unity3D where you could zoom in/out to set it to your liking using arrows on the keyboard. It also allowed to move the actual gameobject infront of you to center it - kind of like calibrating for user. If someone could tell me how I would go about doing any of this so it can be calibrated post-build i'd really appreciate it!
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