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Question by santiagob19 · Mar 19, 2020 at 03:53 AM · mobile devices

Guidance with reference resolution

Hello,

I am just learning Unity and plan to develop a multi-player card game. I have a lot of programming experience and have developed some casual games for desktop pc's / web in the past (c++, as3). .I've kept very busy programming since then, but just not any games.

I have no experience developing for mobile, so this will be my first Unity and mobile project.

I have read all the information regarding the Canvas Scaler and am clear with that. My problem is deciding which reference resolution to use.

I intend to publish the game for phones/tablets, iOS⩓roid. I do not intend to provide high resolution assets for bigger displays like tablets/high dpi phones nor to make any layout/gameplay changes to accomodate for high resolution displays. The game is simple and would like to reach the broadest possible audience.

What reference resolution would make most sense? I was thinking of using HD 1920 x 1080. How will this work for older phones such as iphone 4/5? My thought is, scaling down is better than scaling up...

Thank you!

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