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Question by D1Gamesofficial · Aug 01, 2019 at 07:49 PM · programmingsphereplanet

Speherical Planet spawning objects

I'm trying to make a nature simulator with object spawning. However, I can't seem to figure out how to actually get the objects to spawn right. I want them to spawn with their upward point facing AWAY from the centre. Basically, Planet up is object up. But I don't know how to do this. I have tried loads but... can't seem to get it to work.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NatureMaker : MonoBehaviour { public GameObject[] NatureObject = new GameObject[5]; public int SelectedNatureObject;

 public GameObject planet;
 public Vector3 planetPos;
 public void Start()
 {
     planetPos = planet.transform.position;
     SelectedNatureObject = 0;
 }

 public void Update()
 {

     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         if (Physics.Raycast(this.transform.position, this.transform.forward, out hit, 10f))
         {
             Instantiate(NatureObject[SelectedNatureObject], hit.point, *The rotation bit*);
         }
         else
         {
             
         }
     }


 }

}

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Answer by Kantic · May 07, 2020 at 01:55 PM

To orient an object downward(relative to the planet) you can use tree.transform.rotation = Quaternion.lookRotation(positionOfThePlanet - positionOfTheObject). However this will induce a rotation on the local Y axis of the object, which, might not be that big of a problem for trees if you dont want this to happen use Quaternion.fromtoRotation:


this video explain how to walk on planet and should help you with yourproblem

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