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Question by FakeMelon · Apr 25, 2018 at 08:07 PM · animationcollidertransform

Using animations to change transform without affecting the collider

Hey,

I made some animations to my game's pick-ups, so it won't be boring. My problem is when I, for example, rotate a pickup 30 degrees to the right, the collider moves with it. I don't want that to happen, the animation should just be a visual effect and not actually change where the collider is.

By the way, I'm changing only scale and rotation, not the position.

How can I make it so it's only visual?

Thanks.

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Answer by RLin · Apr 25, 2018 at 11:12 PM

Create an empty gameobject. Put the collider on this empty gameobject. Create another empty gameobject and make it a child of the first. Add the visuals to this new gameobject. Change only the transform of the child object.

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