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Question by MonkeyAssassin8 · Aug 25, 2010 at 01:51 AM · topdownshooterpointerlaser

How do I make a laser pointer?

I am making a top down shooter and I would like to know how to make a laser pointer. I currently have a directional light, but that only shows where it hits, I want it to light up it's whole path in a small beam.

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avatar image Twayne · May 31, 2011 at 02:01 PM 0
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I actually want what you originally had. A light that shows where it hits without going through the object. You said directional light. Did you mean spot light? Could you say how you achieved it.

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Answer by 3dDude · Aug 25, 2010 at 01:54 PM

maybe the code would be like this?:

function Update () { var lineRenderer : LineRenderer = GetComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.SetVertexCount(2); var hit : RaycastHit; Physics.Raycast(transform.position,transform.forward,hit); if(hit.collider){ lineRenderer.SetPosition(1,Vector3(0,0,hit.distance)); } else{ lineRenderer.SetPosition(1,Vector3(0,0,5000)); } }

@script RequireComponent(LineRenderer)

and use a texture like this

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Answer by qJake · Aug 25, 2010 at 02:12 AM

I think you want a Line Renderer.

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avatar image MonkeyAssassin8 · Aug 25, 2010 at 02:28 AM 1
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How do I make it stop when it hits an object, eg wall?

avatar image AdamEstone · Aug 10, 2011 at 06:45 PM 0
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how do i texture it?

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