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Trying to pass a float value from a prefab to another script that compares values from multiple prefabs
I have a prefab octagon with a script attached that rotates it 45 degrees every time it is clicked, and the rotation value (a public float value called currentRot) extends from 0 to 360 (the value jumps right from 360 to 45 after a revolution, this is fine). In another script that instantiates the prefabs, how do I pass the value of currentRot into the second script in order to do comparisons?
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Answer by Briksins · Dec 17, 2013 at 05:04 PM
You can find that game object, find it components and dig down to the script, then after you got the reference to the scipt you can access it public values