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Rigidbody takes too long to update
I have the begginings of a game where the user drives around in a tank. I had just added a death procedure where the tank is replaced by a wreck composed of many rigidbody pieces(each with a collider and varying mass values), designed to be blasted away by the explosion the tank causes, however the pieces stay in their original positions for about 9 seconds before they move at all. Can anyone help me with this problem?
Answer by PProductions · Apr 12, 2013 at 08:04 PM
Ah, so it turns out because I built the wreck model in blender it came with a 10 second animation which ran on set up meaning the objects couldn't update. As simple as removing the animation component.
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